

What started with a simple puzzle-box concept has turned into a storyline that I am always excited to learn more about, no matter how disjointed and odd it may be. This game, along with the paradox film, are amazing ways to evolve this story into bigger and better things. There is so much lore to be explored and only so much of it can be revealed in simple room escape puzzles. One that deals with honest issues of mental health and one of the quirky notions of their anthropomorphic keepers of memory purgatory. There is a fantastic line that they draw between real and surreal in the world they have been slowly creating for years now. This is not the run of the mill rusty lake puzzle game. The music is chilling and probably the best part of the game. But the music and atmosphere and most of the gameplay were great.

That was a major letdown for me and took away from the experience. So even when you play the hidden level, Sarah, it still feels unfinished.
#The way the white door full#
I was very perplexed by the ending but I did a little digging around and came to understand that I am not getting the full story by not playing the other games. I loved the dream sequences and the sleepy and detached narration. There were certain points where I just needed an online guide towards the end, it got extremely difficult. The puzzles are easy at first and I like how they get gradually more challenging as you progress through the game.

I like the setup and the game play, I was instantly pulled in and wanted to know why this man was in this situation. This was my first play through of any Rusty Lake game and after this decent experience I’ll still go back and play some others. You’re forced to go online and it ruins the game because you end up always seeing way too much of the level just for one little puzzle. This doesn’t challenge me as a puzzle game if I need to align random things just right.
#The way the white door trial#
Many of them are vague, follow no particular logic except trial and error and can be extremely specific (aligning two hands perfectly, coloring something in just right). The puzzles themselves were often infuriating. I didnt care at all about either of these characters. We dont know why they have come together and we dont know why she has left. The fact it takes place in the 70s makes zero difference to the story. The narration is almost deadpan and the actors for some reason have chosen to use American accents when they clearly aren’t American. Instead, I found myself increasingly frustrated and not enjoying the game at all. This game had all the makings of a game I would typically love - quirky animation, nostalgic 70’s era, puzzles.I wanted to love this game. But other than that, this was a great cognitive game! I am taking a star off for having to pay for this app and it not taking even a day to finish. I feel that White Door was a little easier than Samsara - maybe because I know what to “look” for vs having to learn Rusty Lakes different methods of decoding and problem solving. But back to White Door, I love the story line and how it really portrays a battle of the mind. I suppose it just depends on each person how long their play through is with whatever they may or may not have their time dedicated to. I feel like for basically $3 - it should be a longer play through. I did have to pay $2.99 for White Door and I’m disappointed that it only took me half a day to finish it.
#The way the white door series#
This is what has me so addicted to Rusty Lakes series of games. I love the cognitive thinking and investigating outside of what’s the obvious. I feel as if there should be more to White Doors story from where it left off but overall, I really enjoyed the play through. I played Samsara Room for a few days and finished it and then started White Door last night. I never write reviews for apps but I’ve thoroughly enjoyed two of Rusty Lakes games thus far. I have a soft spot for the sheer creepiness of the other main games, but I enjoyed this thoroughly, and I hope the team are happy with their work. Victor Butzelaar composed a lovely soundtrack, as usual. Things that were jerky but manageable in previous games, like the sliding on combination locks, feel so much better. Mechanically, it’s significantly less complex than the other games (although I haven’t gone looking for the secrets yet so I might need to scribble symbols in a notebook yet) but all of the mechanics - new and old - are incredibly smooth, and feel satisfying. Storywise, the edge away from the tense, convoluted, mysterious rituals of the Vandermeers and the Vanderbooms and all of that does it a world of good - it strikes a softer tone, while still feeling like a Rusty Lake game, and part of the world. Been following the production of this game on Twitter, and it was well worth the wait. Found Rusty Lake a couple years ago, and I’ve played the entire series multiple times through, completely fell in love with it.
